CVR Video Player¶
Enables the network sync of the video player. This syncs the current video url and video time to others and allows watching videos in sync with others.
Play On Awake¶
Will play the Play On Awake Object on start if no other video is playing. If no Play On Awake Object is set, the first video of the first playlist will be used instead.
Use Interactive Library UI¶
Enabling this will enable our default video player ui. In order for this to work UI Position/Parent needs to be set.
More information about the default ui and how to use it here: VideoPlayer-UI.
The parent of the video player ui. You can also move this object around in your scene, as the ui will be child object.
This needs to be set inorder for the ui to work. You can use an empty game object to define its position.
Defines how fast the video should be played.
Playback speed explained
A playback speed of 1 equals 1 second of video played per 1 second. (x1)
A playback speed of 2 equals 2 second of video played per 1 second. (x2)
The RenderTexture which will be used to display the video output.
We recommend using the render texture generated by the Create Sample Render Texture.
If needed, you can modify the render textures resolution by clicking on it in your project and changing the resolution to your needs. By changing the resolution you can also define the aspect ratio of the render texture. The video play will automatically adjust to the render textures resolution and aspect ratio. This means it will fill empty pixels with black and fit the video inside while centering it as well.
The current playback volume. It can be used to modify the current volume during playback or to set the start/default playback volume.
Audio Playback Mode¶
Set an audio output mode which will heavily impact or change the way audio is output.
You may change the Audio Playback Mode on runtime via the variable using e.g. unity ui.
You have the following options to chose from:
This will output the audio in a direct way using 2D Audio Sources. No special setup required, works out of the box.
This will use the provided Custom Audio Source to determine its settings such as fall of range (min, max) and more.
How it works
The video player will automatically generate a child object on runtime which will contain the actual audio source used by the video player. It will copy various settings from the referenced audio source. This means the game object of the referenced audio source can also be turned off and moved as it will inherit to the child.
The Room Scale Audio Playback Mode should only be used when playing 5.1 or 7.1 audio. As well as a specific setup of such speakers, audio sources, is required for it to output good results. Stereo Audio will render degraded when using the room scale output mode.
You may use the provided "Room Scale Audio Setup" Prefab to get an idea of how it should be configured.
Only use this mode if you know what you are doing
Custom Audio Source¶
Reference Audio Source used by the Audio Source Playback Mode.
Room Scale Audio Sources¶
A list of audio speakers used by the Room Scale Audio Mode. You can define as many speakers as you want, but must assign them to a role/type.
Play On Awake Object¶
Can be set by clicking Set as Play On Awake Object on a specific video.
Used to play this video on start or awake if no other video is playing and Play on Startup is enabled. Can be removed by clicking the Remove Play On Awake Object button bellow.
You can hook into different events, that will be triggered by the video player.
Triggered whenever a video playback started.
Triggered whenever a video finished playing.
Triggered whenever a video gets paused.
Triggered whenever a new video url gets set.
All supported media formats and codecs can be found here: Renderheads AVPro Supported Media