CVR Attachment ¶
This component can be used to attach objects to a bone or a tracker. This can be used for props like e.g, hats or glasses.
Properties¶
Attachment Type¶
The type will define how and where your object will be attached.
- Bone Attach the object to a bone of an avatar.
- Tracker Attach the object to a tracker, you can also use an additional tracker for this.
Bone Type¶
Select the bone, the attachment should be able to attach to.
Tracker¶
Select the tracker, the attachment should be able to attach to.
Select Addition Tracker to use an additional tracker for the attachment.
Use Fixed Position Offset¶
Offsets the object's position by the set amount in Position Offset.
Use Fixed Rotation Offset¶
Offsets the object's rotation by the set amount in Rotation Offset.
Position Offset¶
X, Y and Z offset position relative to the attached bone or tracker.
Rotation Offset¶
X, Y and Z offset rotation relative to the attached bone or tracker.
Max Attachment Distance¶
The maximum distance from a bone or tracker, in which it still can be attached.
Examples¶
You can find examples here.