CVR Global Shader Updater ¶
This component can be used to define global Shader properties. This means shaders can access those global variables, and you can also update those variables on runtime by e.g, an animation.
Properties¶
Update Values¶
You have four different variables, each being a Vector3.
The name those variables have is CVR_CCK_Global_
+ number
of the variable. You can identify your variable number,
by looking at the variable name.
Update Texture¶
You can assign a render texture which will be the exact texture which will be made available. You also need to assign a name to the variable.