Damage ¶
Adding this component will allow the GameObject's collider or Particle system to inflict damage to the player; if the CombatSystem is present in your scene.
Properties¶
Damage Type¶
- Stack
Inflicts damage to Shield, Armor, and Health of the player. - Shield
Only inflicts damage to the Shield of the player. - Armor
Only inflicts damage to the Armor of the player. - Health
Only inflicts damage to the Health of the player.
Damage Amount¶
This is the amount of damage that is applied to the Damage Type.
Damage Over Time Amount¶
The amount of damage per second that is applied to the Damage Type.
Damage Over Time Duration¶
How many seconds that Damage Over Time is applied to the Damage Type.
Damage Over Time Contact¶
Applies the Damage Over Time to the Damage Type if the player is in or not in contact with the GameObject.
Damage Multiplier¶
Multiplies the Damage Amount to the Damage Type.
- Health Multiplier
Amount multiplied to Health Damage. - Armor Multiplier
Amount multiplied to Armor Damage. - Shield Multiplier
Amount Multiplied to Shield Damage.
Enable Damage Falloff¶
Enables or disables Damage Falloff
Damage Falloff Distance¶
The maximum distance damage can be applied to the Damage Type
Damage Falloff Curve¶
A curve that determines how much damage is applied along the Falloff Distance.
Damage Falloff Effect Damage Over Time¶
Applies or does not apply the Damage Falloff to the Damage Over Time property.