Damage ¶
Adding this component will allow the GameObject's collider or Particle system to inflict damage to the player; if the Combat System is present in your scene.
Properties¶
Damage Type¶
- Stack: Inflicts damage to Shield, Armor, and Health of the player.
- Shield: Only inflicts damage to the Shield of the player.
- Armor: Only inflicts damage to the Armor of the player.
- Health: Only inflicts damage to the Health of the player.
Damage Amount¶
This is the amount of damage that is applied to the Damage Type.
Damage Over Time¶
- Damage Over Time Amount: The amount of damage per second that is applied to the Damage Type.
- Damage Over Time Duration: How many seconds that Damage Over Time is applied to the Damage Type.
- Damage Over Time Contact: Applies the Damage Over Time to the Damage Type if the player is in or not in contact with the GameObject.
Damage Multiplier¶
Multiplies the Damage Amount to the Damage Type. + Health + Armor + Shield
Damage Falloff¶
- Enable Falloff: Enables or disables Damage Falloff
- Falloff Distance: The maximum distance damage can be applied to the Damage Type
- Falloff Curve: A curve that determines how much damage is applied along the Falloff Distance.
- Falloff Effect Damage Over Time: Applies or does not apply the Damage Falloff to the Damage Over Time property.