World Component Whitelist¶
This page lists all components that are whitelisted for use in worlds.
CCK Components¶
Components included as part of the Content Creation Kit.
- Combat System
- Control Point
- CVR Animator Driver
- CVR Asset Info
- CVR Attachment
- CVR Audio Driver
- CVR Audio Material Parser
- CVR Avatar Pickup Marker
- CVR Blitter Controller
- CVR Camera Helper
- CVR Canvas Wrapper
- CVR Custom Render Texture Updater
- CVR Damage Raycaster
- CVR Distance Constrain
- CVR Distance LOD
- CVR Face Tracking
- CVR GI Material Updater
- CVR Global Material Property Updater
- CVR Global Shader Updater
- CVR Haptic Chest Area
- CVR Haptic Zone
- CVR Input Field Keyboard Handler
- CVR Interactable
- CVR LTCGI Adapter
- CVR Lua Client Behaviour
- CVR Material Driver
- CVR Material Updater
- CVR Movement Parent
- CVR Nav Controller
- CVR Object Library
- CVR Object Sync
- CVR Parameter Stream
- CVR Particle Sound
- CVR Pickup Object
- CVR Pointer
- CVR Portal Marker
- CVR Shared Physics Controller
- CVR Skybox Manipulator
- CVR Snapping Point
- CVR Spawnable
- CVR Spawnable Trigger
- CVR Texture Property Parser
- CVR Timeline Sync
- CVR Variable Buffer
- CVR Video Player
- CVR Wheel Controller
- CVR Wheel Hub Controller
- CVR World
- Damage
- Fluid Volume
- Force Applicator
- Game Instance Controller
- Gravity Zone
- Gun Controller
- Object Health
- Physics Influencer
- Player Material Parser
- Score Board Controller
- Spawnable Pickup Marker
CCK State Behaviours¶
All the state behaviours that are usable in worlds.
Unity Components¶
Components included as part of the Unity Engine.
- PostProcessDebug
- PostProcessLayer
- PostProcessVolume
- NavMeshAgent
- NavMeshObstacle
- OffMeshLink
- Animation
- Animator
- AimConstraint
- PositionConstraint
- RotationConstraint
- ScaleConstraint
- LookAtConstraint
- ParentConstraint
- AudioSource
- AudioReverbZone
- AudioLowPassFilter
- AudioHighPassFilter
- AudioDistortionFilter
- AudioEchoFilter
- AudioChorusFilter
- AudioReverbFilter
- Cloth
- Camera
- FlareLayer
- ReflectionProbe
- BillboardRenderer
- TrailRenderer
- LineRenderer
- Renderer
- OcclusionPortal
- OcclusionArea
- LensFlare
- Projector
- Light
- Skybox
- MeshFilter
- LightProbeProxyVolume
- SkinnedMeshRenderer
- MeshRenderer
- LightProbeGroup
- LODGroup
- RectTransform
- Transform
- SpriteRenderer
- Light2DBase
- SortingGroup
- Grid
- GridLayout
- ParticleSystem
- ParticleSystemRenderer
- ParticleSystemForceField
- Rigidbody2D
- Collider2D
- CustomCollider2D
- CircleCollider2D
- CapsuleCollider2D
- EdgeCollider2D
- BoxCollider2D
- PolygonCollider2D
- CompositeCollider2D
- Joint2D
- AnchoredJoint2D
- SpringJoint2D
- DistanceJoint2D
- FrictionJoint2D
- HingeJoint2D
- RelativeJoint2D
- SliderJoint2D
- TargetJoint2D
- FixedJoint2D
- WheelJoint2D
- Effector2D
- AreaEffector2D
- BuoyancyEffector2D
- PointEffector2D
- PlatformEffector2D
- SurfaceEffector2D
- PhysicsUpdateBehaviour2D
- ConstantForce2D
- ArticulationBody
- Rigidbody
- Collider
- CharacterController
- MeshCollider
- CapsuleCollider
- BoxCollider
- SphereCollider
- ConstantForce
- Joint
- HingeJoint
- SpringJoint
- FixedJoint
- CharacterJoint
- ConfigurableJoint
- SpriteMask
- SpriteShapeRenderer
- Terrain
- Tree
- TerrainCollider
- TextMesh
- Tilemap
- TilemapRenderer
- TilemapCollider2D
- Button
- Dropdown
- Graphic
- GraphicRaycaster
- Image
- InputField
- AspectRatioFitter
- CanvasScaler
- ContentSizeFitter
- GridLayoutGroup
- HorizontalLayoutGroup
- HorizontalOrVerticalLayoutGroup
- LayoutElement
- LayoutGroup
- VerticalLayoutGroup
- Mask
- MaskableGraphic
- RawImage
- RectMask2D
- Scrollbar
- ScrollRect
- Selectable
- Slider
- Text
- Toggle
- ToggleGroup
- BaseMeshEffect
- Outline
- PositionAsUV1
- Shadow
- PanelEventHandler
- PanelRaycaster
- EventTrigger
- BaseRaycaster
- Physics2DRaycaster
- PhysicsRaycaster
- CanvasGroup
- CanvasRenderer
- Canvas
- WheelCollider
- VideoPlayer
- WindZone
Third Party Assets¶
The following components are third party assets that are available in the Unity Asset Store. You must first purchase and import these assets into your project if you wish to use them in ChilloutVR.
When using third-party assets, you are not uploading them with your content, but rather referencing them in your project. The same asset version must be shipped within the ChilloutVR client for it to work correctly. If you are using a different version of the asset, it may not work as expected.
Info
Third-party assets are not included in the ChilloutVR Content Creation Kit (CCK) and are not maintained by ChilloutVR. If an asset is updated by the original developer, functionality may change or break, or may become unobtainable. Be aware that we may lock or freeze versions as needed.
RootMotion - FinalIK¶
The final Inverse Kinematics solution for Unity.
Warning
ChilloutVR utilizes a modified version of FinalIK v1.9. Some functionality may behave differently than the original asset.
- Aim IK
- Arm IK
- CCD IK
- FABRIK
- FABRIK Root
- Limb IK
- Trigonometric IK
- LookAt IK
- Biped IK
- Full Body Biped IK
- Grounder IK
- Grounder Biped IK
- Grounder FBBIK
- Grounder IK (Generic)
- Grounder VRIK
- Grounder Quadruped
- Rotation Limit
- Rotation Limit Angle
- Rotation Limit Hinge
- Rotation Limit Polygonal
- Rotation Limit Spline
- VRIK
- VRIK LOD Controller
- VRIK Root Controller
- Hit Reaction
- Hit Reaction VRIK
- Inertia
- Interaction System
- Interaction Trigger
- Interaction Target
- Generic Poser
- Hand Poser
- Poser
- Ragdoll Utility
- Twist Relaxer
- Recoil
- Amplifier
- Shoulder Rotator
- Offset Modifier VRIK
- Offset Modifier
- Offset Pose
- Penetration Avoidance
- LookAt Controller
- Body Tilt
- Aim Controller
- Aim Poser
- Editor IK
Dynamic Bone¶
Dynamic Bone applies physics to character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically.
Warning
ChilloutVR uses a high-performance rewrite of Dynamic Bones v1.31, powered by the Unity Jobs System. Functionality is intended to match the original, but may differ in specific setups due to implementation details.
- Dynamic Bone: Adds a dynamic bone to the component.
- Dynamic Bone Collider: Adds a collider that collides/interacts with dynamic bones.
- Dynamic Bone Collider Base: Base class for dynamic bone colliders
- Dynamic Bone Plane Collider: Adds a collider plane that collides with dynamic bones.
Magica Cloth 2¶
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh. With this asset you can swing anything on your character!
Azure[Sky] Dynamic Skybox¶
Azure[Sky] Dynamic Skybox is a complete and robust sky system that will raise your project to another level.
Amplify Impostors Module¶
Combine the power of Vegetation Engine with the power of the optimized impostors provided by Amplify Impostors! The Amplify Impostors Module includes presets and runtime shaders for perfect baking with Standard, Universal, and HD pipelines, while the seasons, overlay, wetness, wind, and interaction remain dynamic!
Post Processing 2¶
Post-processing is a generic term for a full-screen image processing effect that occurs after the camera draws the scene but before the scene is rendered on the screen. Post-processing can drastically improve the visuals of your product with little setup time.
R.A.M - River Auto Material¶
RAM pack gives you ability to create very advanced river and lakes with flowmap, river bed shapes and textures on it automatically.
Dynamic Cloud System¶
Realistic, dynamic clouds.
Modern Procedural UI Kit¶
Modern Procedural UI Kit offers unlimited possibilities for building UI without any sprite assets but customizable shapes and gradients.
Deprecated¶
Warning
The following components or assets are deprecated from the Unity Asset Store and should not be used in new projects. You may be able to obtain them if you purchased them before, but they are no longer maintained or recommended for use. These assets may be removed in future versions of ChilloutVR.
Beautify¶
Beautify 2 is a full-screen image post-processing effect that improves the image quality in real time producing incredibly crisp and vivid scenes.
Gaia 2 - Terrain & Scene Generator¶
Gaia 2, the all-in-one landscape, terrain and scene generation system for Unity that allows you to create stunning mobile, vr, desktop and console scenes in minutes.
Magica Cloth¶
Warning
It is recommended to use Magica Cloth 2 instead of the original Magica Cloth. New uploads using this version may not be allowed in the future.
- Magica Bone Cloth
- Magica Bone Spring
- Magica Mesh Cloth
- Magica Mesh Spring
- Magica Render Deformer
- Magica Virtual Deformer
- Magica Plane Collider
- Magica Sphere Collider
- Magica Capsule Collider
The Vegetation Engine¶
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation.
Terrain Details Module¶
Terrain Details Module brings the features from the Vegetation Engine to the terrain details shaders. Enable high-quality wind, interaction, tinting, snow, leaves amount, and distance fade for your grass and flower details!
Terrain Elements Module¶
Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.
Vegetation Studio Pro¶
Vegetation Studio Pro is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. It can also spawn and render vegetation on standard unity meshes.