CVR Blitter ¶
The CVRBlitter
component executes Unity’s Graphics.Blit
with optional material overrides, automatic output clearing, and random write target bindings.
Fields¶
Name | Type | Description |
---|---|---|
originTexture |
RenderTexture |
The input texture used as the source for the blit. |
destinationTexture |
RenderTexture |
The output texture that will receive the blit result. |
blitMaterial |
Material |
The material applied during the blit operation. |
clearEveryFrame |
bool |
If enabled, clears the destination texture each frame before blitting. |
renderTextures |
List<RenderTexture> |
Optional list of render textures to bind as random write targets. |
index |
short[8] |
Binding indices for each random write target. |
Blitter Controllers
Use a CVRBlitterController component to control execution order of multiple CVRBlitter
instances.
When a blitter is referenced by a controller, it disables its own automatic updates and is triggered only by the controller in the defined order.
Notes¶
- Execution: This component executes in the OnPreRender event of the local player camera.