Whitelisted Components for Avatars¶
Allowed Components¶
List of whitelisted components and link to their corresponding Unity documentation.
Unity Components¶
- Animator
 - Rigidbody
 - Fixed Joint
 - Hinge Joint
 - Spring Joint
 - Configurable Joint
 - Cloth
 - Capsule Collider
 - Sphere Collider
 - Box Collider
 - Line Renderer
 - Trail Renderer
 - Mesh Filter
 - Mesh Renderer
 - Skinned Mesh Renderer
 - Light Probe Proxy Volume
 - Aim Constraint
 - Parent Constraint
 - Position Constraint
 - Rotation Constraint
 - Scale Constraint
 - Look At Constraint
 - Particle System
 - Particle System Force Field
 
Final IK¶
FinalIK is a third party asset. Whitelisted components listed below.
- CCD IK
 - Limb IK
 - Biped IK
 - Grounder IK
 - Full Body Biped IK
 - Grounder Biped IK
 - Rotation Limit Angle
 - Rotation Limit Hinge
 - Rotation Limit Polygonal
 - Rotation Limit Spline
 - Rotation Limit Utilities
 
Dynamic Bone¶
Dynamic Bone is a third party asset. Whitelisted components listed below.
Dynamic Bone: Adds a dynamic bone to the component.
Dynamic Bone Collider: Adds an collider that collides/interacts with dynamic bones.
Dynamic Bone Collider Base: Base class for dynamic bone colliders
Dynamic Bone Plane Collider: Adds an collider plane that collides with dynamic bones.  
Magica Cloth¶
Magica Cloth is a third party asset. Whitelisted components listed below.
- Magica Bone Cloth
 - Magica Bone Spring
 - Magica Mesh Cloth
 - Magica Mesh Spring
 - Magica Render Deformer
 - Magica Virtual Deformer
 - Magica Plane Collider
 - Magica Sphere Collider
 - Magica Capsule Collider
 
CVR Components¶
A list of all whitelisted components for avatars.